Roadmap
Masking
Allows masking so that the amount of deforming by a Lattice can be restrained. Will be achieved through sampling of an existing vertex channel, or a texture.
Lattice Editor Improvements
Add a few requested quality of life features:
- Soft selection
- Fit to Renderer/Transform
Expose More Options
Expose more internal settings, to give you more control over desired effects and optimisation:
- Interpolation type
Utility
Add a few requested utility functions/components:
- Export/save deformed mesh
- C# evaluation API for lattices
- Transform Lattice Modifier (applies Lattices to Transform components)