Roadmap

Skinned Motion Vectors support

Skinned Motion Vectors are used to calculate per object motion blur on skinned mesh renderers. Support for them is currently being worked on.

Important

For the meanwhile, make sure to disable Skinned Motion Vectors on your Skinned Mesh Renderers if you intend to use per object motion blur in your project:

Masking

Allow masking so that the amount of deforming by a Lattice can be restrained. Will be achieved through sampling an existing vertex channel, such as vertex colour.